

If you found War and Death likable, then chances are you’ll like Fury. Where the first followed War, who was framed with starting the apocalypse too soon, and the second followed Death’s attempts at exonerating his brother, Darksiders III is all about the Horsesister of the Apocalypse, Fury, and her journey across the recently annihilated Earth after the Charred Council tasks her with hunting down and capturing the Seven Deadly Sins.
DARKSIDERS III RECOMMENDED LEVEL SERIES
One of the most interesting things about the Darksiders series is that each game follows one of the Four Horsemen of the Apocalypse in parallel storylines. Just like the recent Hitman 2, the fact that Darksiders III even exists is a small miracle, given that the series was on the edge of development oblivion, and it doesn’t miss a beat in picking up where the first two games left off. Even though it’s impossible to take its story seriously, there’s something incredibly charming about Joe Mad’s Todd-McFarlane-meets-Saturday-morning-cartoon art style and its epic, ever-evolving tale of Heaven versus Hell and the mystical beings trapped in the middle. Right off the bat, it’s important to note that fans of the series will be happy that Darksiders is back. Instead, Darksiders III seems obsessed with combat over everything else, which starts off stylish and intense before it becomes frustrating and, finally (and perhaps fittingly), soul-crushing. On the other hand, it isn’t as expansive and focused on adventure as the second game. It harkens back to the first game in the series with its more focused level design, but it doesn’t really capture that game’s Zelda-style puzzle-solving magic that helped kick off the franchise.

Darksiders III is stuck halfway between so many different influences that it comes out not really knowing what it wants to be.
